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Turtles 4 turtles in time game gene
Turtles 4 turtles in time game gene












The jump kick can also be performed at any point during a jump.In the western versions, it's only as powerful as your regular attack, meaning most enemies take two hits to defeat with it. The jump kick is as powerful as the special attack in the Japanese version, meaning it can defeat most enemies in one hit.It gives a different amount of points depending on the type of enemy defeated and gives many more than the western versions, which only give 1 point for each enemy. The scoring system is much more robust in the Japanese version.(Prototype Source: Nintendo Player) Regional Differences General This build was most likely used for review copies or demo stations in stores. The only difference at all is that string. Oddly enough, the "prototype" of the game was compiled the day after the final build of the US / European versions. So the US and European versions were finished on Augwhile the Japanese version was finished on September 12, 1990. " MAST" means it's the "master" version of the game, and the numbers are the date. A similar ID is found in many other Konami games. Now, this symbol is allocated to $53.Īt 40000 in all versions of the ROM is an ID with a date that version of the game was compiled. The " a" at the start of the string is supposed to represent the "©" symbol in the early CHR set. The second string is " a KONAMI 1989", which uses standard ASCII encoding, and probably was used for earlier versions of the game.

turtles 4 turtles in time game gene

The first string is " PLAY SELECT", which was likely intended for one of the disabled debug screens, and uses default game encoding.

turtles 4 turtles in time game gene

Hidden amongst the strings used for displaying the game over and continue screens, as well as the cheat and disabled debugging menus, there are two additional strings not used anywhere in the game. This is what it looks like if you artificially make the scrolling go all the way to the end of the screen. The screen never scrolls far enough for the player to see them. The roadblocks are actually in the level data, though unlike in the screenshot from the manual, they are located behind the tires. While they're not present in the NES version, they are in the arcade version.

turtles 4 turtles in time game gene

Although they are nowhere to be found in the stage, they can be seen in a screenshot in the game's manual, showing that they were once used as part of the roadblock the Foot Soldiers have set up at the end of the stage. These background tiles are located in the graphics bank used in Scene 4. While they're not present in the Technodrome scene in the NES version, they are in the arcade version. These mountain tiles are located in the same graphics bank as the background graphics of the Technodrome in the cave used for the intro of the last stage and for the game's ending. It was just never programmed to appear anywhere. The tiles are located next to the other face in the tiles bank, and the sprite's definition was coded in and fully functional. Unlike the other one, this one is smiling. Unlike every other Pizza Hut graphic in the game, this one wasn't erased in the Japanese version.Ī variant of the face used as cursor in the title and continue screens.

turtles 4 turtles in time game gene

This rather large logo is found with the enemy graphics for the dojo level.














Turtles 4 turtles in time game gene